The new weapon slot system should also drop ahead of the expansion next month (on August 28), bringing players greater flexibility in terms of which weapons they place in each of their slots. Existing mods will apparently be made redundant by the update, but save the ones you've already got because you'll be able to trade them in. Players will have to dismantle new weapons to get at the mods, but they'll be transferable to new weapons and it sounds like weapon drops will come with a random mod that can then be recycled, which should, in theory, make drops a bit more interesting in the future.
The mod system has also been refined, with mods now getting their own perks, which should make them altogether more interesting. Last night Bungie revealed some pretty major changes coming to Destiny 2 when the Forsaken expansion launches next month, and for dedicated players, it'll make for interesting reading.įirst up, the overhaul of weapons means ten Masterwork tiers, and while the early tiers are pretty simple to reach, it will cost 27 legendary shards, 10k of glimmer, and 17 Masterwork cores to reach the top tier, at which point players will get to choose between either Crucible or PvE kill tracking, and pay 5k glimmer to open up the weapon for a new mod/perk.