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Modding sins of a solar empire

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Copy the entity.manifest from the  to \01 - Remove Adventģ. Open the new entity.manifest from the 01 - Remove Advent mod. Create a new directory in your called “ 01 - Remove Advent”.Ĭ:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 Dev\01 - Remove AdventĢ. No one will be able to play the Advent in our new Mod.ġ. Summary: We are going to remove an entire race from the game. You won’t have to restart the engine to change a mod, just to create a new one and have it appear in the list. You must restart the game to see any new mods.

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The name of the directory will be the name of the mod.

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C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 DevĢ.